![]() ![]() In CU, you will have to earn your skills by deeds, and they will increase slowly over time. We're not talking about spawn-camping for 24 hours straight, but rather the sense of pride from succeeding in a challenging game rather than one which hands you everything on a silver platter. This produced, among other things, a loss of the pride and sense of accomplishment that came from succeeding in the older, more difficult titles. In the rush to cash in on the WoW phenomenon, publishers/designers tried to simply “out-WoW WoW”, leading to most MMORPGs becoming more risk-averse, more “casual player”-focused, and overall, less challenging. This one will be no different, as it will draw a lot of inspiration from “old school” games and MMORPGs while also mixing in some new features. We will go into more detail about these systems, but in the meantime, for more information about them, please refer to the Foundational Principles on our website (Mark has always called his online games evolutionary with a mix of revolutionary features. Players will be able to build structures throughout the world, in both safe and contested areas.Our housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.♼rafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting. There will be no auction house for player-created items.There will be a “pure” crafter class with its own unique leveling track.There won’t be drops from the NPCs, no redeemable tokens or anything like that. ♼amelot Unchained features a totally player-driven economy. ![]() Here are some key elements for crafting and housing: What differentiates Camelot Unchained from other games with similar systems is that we will tightly intertwine these pillars with each other. These will receive all the development love they need to be great, and all these systems will be in place when we go LIVE. This game is built upon three main pillars of gameplay, RvR, crafting and housing. Fans of the counter-revolutionary MMORPG due out by CSE, the makers of Dark Age of Camelot. ![]()
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